But even if it doesn't provide enough new content to sustain you beyond a couple of weeks, DC Universe Online is generally entertaining, and comic book fans will be happy that the license was handled with care.
If you've played one of them, you might be disappointed that at least initially, DC Universe Online doesn't offer the cosmetic flexibility for which those other superhero-themed games are so well known. That isn't to say that the character creation isn't robust, though you might have your imagination somewhat stifled. Of course, DC Universe Online instantly stands out by having heroes and villains alike share the same world. Once you tailor your creation to your liking, you select a weapon if you want to play with other weapons, don't despair; your options expand later ; choose a basic power set gadgets, ice, fire, and so on ; and choose one of three available mentors, such as Lex Luthor if you're a villain, or Wonder Woman, if you're a hero.
Fortunately, if you are disappointed by the initial creation options, you aren't stuck with this vision of your hero or villain forever. You earn and buy new gear as you play, but equipping a new cape doesn't mean you have to change your physical appearance.
You can equip that cape for its improved stats without removing your demonic wings if they're more consistent with your overall look. In your main headquarters the Hall of Doom for villains; the Justice League of America Watchtower for heroes , you can purchase additional cosmetic items, and when you hit on a look you really like, you can lock the entire costume--or just individual aspects of it.
It's fun to shoot dual pistols. It's more fun to shoot them while you leap backwards. After character creation, you are treated to DC Universe Online's fine tutorial, which does a great job of explaining why the world is burgeoning with superpowered individuals and demonstrating just how different the game's combat is from other online role-playing games.
This is an action game in online role-playing form. When you press a button on your controller or mouse, you swing your blade, shoot your bow, or fire your rifle. There is the slightest amount of latency between your actions and the ones onscreen, but it's not enough to diminish the immediacy of battle. In most MMOGs, your key press doesn't necessarily translate to immediate contact between your weapon and your foe.
DCUO's directness makes it fun for almost anyone from the get-go and a refreshing change of pace from typical entries in the genre. Superpowers are limited by your power bar RPG vets might think of this as their mana pool.
Weapon skills, on the other hand, can be strung together with abandon, whether that means whipping your staff around like an overly enthusiastic drum major or leaping backward while you fire your dual pistols as if you're auditioning for a John Woo film.
Fluid combat animations, sparkling visual effects, and the combat's general responsiveness keep DCUO fun for quite a while, though it loses some of its luster over time. As you level up, you spend points on new combos, which not only make you more effective in combat, but also make battles more visually appealing. A main drawback to the combat is the targeting. You can't choose your target--only hit the auto-target button and hope for the best.
In the early going, this isn't such a big deal. In endgame raid dungeons filled with foes, on the other hand, it's too easy to select the wrong target and pull a group of enemies you'd rather have left alone--especially when the action gets really hectic and your view is obscured by bright flames and jolts of lightning. Don't ever make Batman angry. This is what happened when Robin brought him Diet Coke instead of regular.
DC Universe Online may not always escape the tedium that comes with its button-mashing combat, but it does a good job of masking monotony in a number of different ways.
One such way is the tactical use of the powers you earn. These powers come from a few different trees, including one that focuses on so-called "iconic powers," inspired by the famous abilities of various heroes and villains, such as Batman's batarangs.
You can only equip up to six of these powers at a time, though you can set up a couple of different loadouts and switch between them. For example, if you look to Circe for magical guidance, you might be able to switch between damage and healing roles, and have a separate set of powers for each loadout that complements those roles. This setup recalls similar limitations in the PC game Guild Wars , where individuals and groups could exploit their tactical potential with interesting, varied skill sets.
And in the same way, playing with your loadouts in DCUO might reveal effective combinations that make you a more helpful teammate. It's too bad that the result summaries that appear at the end of certain player-versus-player matches and group dungeons don't recognize the hard work of those playing a controller role or supporting their team in other ways.
Only healing and damage stats are revealed. You can spend some in-game cash and "respec" your character--that is, reset your powers and skills and allocate your points elsewhere. But you stop earning experience and thus, fancy new abilities once you reach level 30, and unfortunately, you encounter that ceiling very quickly. You could conceivably reach that point after only a few days of play, and even playing casually it might only take a week. The downsides to reaching the level cap so quickly are perhaps obvious to longtime MMOG veterans: a diminished sense of progression and the tedium that arises when exploring familiar dungeons and PVP arenas many times over.
And, you can't ease any tedium by exploring the various diversions you might expect to find in an online RPG, such as crafting or a player auction house.
The upside to the compressed leveling curve is that you never encounter content gaps in which you have to search for things to do or grind until you reach the point where new missions become available. Missions come to you fast and furious from the talking-head heroes and villains anxious to push you toward your next task. Or, you might receive assignments from various non-player characters strewn about the cities and elsewhere.
Movies TV Comics. Star Wars Marvel. By Owen S. Good Nov 1, , am EDT. Reddit Pocket Flipboard Email. I can understand that they will accumulate a number of bugs to set to release as a huge fixer. I am confidant that they will fix a huge number of issues but, still expand the universe of DC Online.
What I wish they would do is that they would give the rest of the missions that belong to the other heroes to be open as soon as you reach a certain Combat Rating or for a price. I think that would be very cool to go through. Thank you very much. At first I thought the game might capitulate with the ultimate showdown against Braniac. Now with Future Batman and Future Lex Luthor incoming the prospect of continual expansion holds true!
I love this game. GOOD work Sony! I thought that you were supposed to be able to add electricity powers to one or two of your characters and get 2 Green Lantern Corp deputization decrees to add light powers to them also if you wish. Am I right or have I misread some information somewhere? If I am right can someone please check my account for something wrong?
Does my year start after the month I bought is up or right when I payed for the year? It should start at the end of my month by rights. Oh yeah, I forgot to mention. I also cannot find them on the in-game Marketplace. Yes we do have them. Now to find out what my 2 Deputization Decree are worth.
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